Tuesday, July 21, 2009

Simply Simple: A New XNA game

I started a new XNA game recently. It's pretty simple; you get three blocks and you have to use them to touch other blocks of the same color, but as you gain points, more blocks are required to cause a "bust". I need to add a few more things to make it more complete, but I'm going for a Tetris feel. There's no real goal, just gaining points and seeing how many levels you can pass. I may add power-ups, more block colors, and something that expands the grid after so many levels, but simplicity is key. If / when I decide to release this game as an Xbox Community game, it'll probably be super cheap. I hate the fact you have to pay for those, especially because some are SO bad.

I also need to do an art pass, but it'll probably be something simple, very, very simple. Below is a simple, simple screenshot of my simply simple game:


Did I mention I wanted this game to be simple?

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