Wednesday, August 26, 2009

XNA Creators Club Membership

After working on the puzzle game discussed in my last post, I decided to finally get a membership to the XNA Creators Club. It's like $100.00 a year and will renew annually unless I cancel it or something. At first I was skeptical, but I was able to get the game working on the Xbox almost immediately! It was quite surprising how few steps I needed to do. I just had to right-click on the project and make an XBOX360 version of it. There's a few extra steps I had to do like making sure it will fit onto most televisions better but other than that, it worked great. My game has a memory leak though; I'll need to fix that.

Anyway, I'm going to work on the puzzle game I mentioned in the last post. It's not going to be as simple, but it will help me flex my 3D modeling muscles again, so that'll be enjoyable. Also, I'm going to try and port Battle High: San Bruno over to XNA. Converting almost 800 sprites onto one sprite sheet is getting a bit tedious and problematic though.

Also, I need to really update my website with something, even if it's something small. I may start porting a lot of my really old Gamemaker games to XNA or WildPockets.

That's the end of this post...

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