Wednesday, September 16, 2009

GameMaker Fighting Game Tutorial

I've decided since getting a few requests from YouTube users about my GMK fighting game engine that I'm going to make a set of tutorials for it in the near future, probably early 2010.
This is what I'm referring to:



The following list consists of the tutorials I plan on attempting:
  1. Character Movement and Player Interaction
  2. Player input (Special Moves, etc.)
  3. Sprite Setup
  4. Interface and Basic Effects
  5. Chain Link Combos
  6. Special Attacks, Throws, and Super Attacks
  7. Putting It All Together (Winning, etc.)
  8. Dynamic Loading and Alternate Colors
  9. FX 1: Blood and Fatalities
Those are the main 7 for now. I'll probably put a post up, asking people that if they have any they'd like to suggest, to add them to the list.

My real goal is to get a better understanding of all of these fighting game aspects and then possibly try putting them together in my own XNA fighting game engine.

I'm getting closer to finishing my XNA puzzle game, which now has an magic, monster creating theme to it and is a little more complex than what I first wanted, but I think it coming along well.

In the upcoming weeks, however, I'm going to start a new WildPockets project. I'll probably update my site once that gets up and running.

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