This is what I'm referring to:
The following list consists of the tutorials I plan on attempting:
- Character Movement and Player Interaction
- Player input (Special Moves, etc.)
- Sprite Setup
- Interface and Basic Effects
- Chain Link Combos
- Special Attacks, Throws, and Super Attacks
- Putting It All Together (Winning, etc.)
- Dynamic Loading and Alternate Colors
- FX 1: Blood and Fatalities
My real goal is to get a better understanding of all of these fighting game aspects and then possibly try putting them together in my own XNA fighting game engine.
I'm getting closer to finishing my XNA puzzle game, which now has an magic, monster creating theme to it and is a little more complex than what I first wanted, but I think it coming along well.
In the upcoming weeks, however, I'm going to start a new WildPockets project. I'll probably update my site once that gets up and running.
COOL CANT WAIT FOR IT!!!
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