Thursday, March 25, 2010

PIGDA Lightning Talks 2010

Tonight the PIGDA -- or the Pittsburgh Chapter of the International Game Developers Association -- held an event they like to call: Lightning Talks. Lightning talks are similar to the microtalks given at GDC -- short talks, five minutes in this case, usually all relating to a certain subject. Of course, these revolved around video games. My talk was about publishing XNA games onto the Xbox 360 and the intricacies involved. It went pretty well. I talked a little fast, missed a few key points, my jokes fell rather flat -- actually, I didn't have much time for jokes since I had to talk so fast -- but overall I think it went well. I discussed things like the the peer review process, how to not be a deadbeat developer, and that in reality, unless you have an awesome team behind you, you probably won't make tons of money. I definitely want to do one next year; maybe on a subject I know I can talk more about like fighting games...then again, five minutes might not be enough for that.

In other news, I hope to update my website soon. I may get some consulting on the best way to update my website from a talented friend or to just simply create two -- one primarily for my website and another for my portfolio, inspired by the portfolio talk I heard at GDC. Also, Battle High: San Bruno for XNA is coming along well. I took some time off to focus less on programming and more on design, story, and character relationships. I hope to have a demo up of some kind submitted to the XNA playtest forums and to the other teams members before the end of April.

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